Fractal-Miner rewritten from scratch for C++/17 and Qt 5

Fractal miner has been rewritten from scratch to utilise advanced features of C++/17, Qt 5 and Opengl.

  • A new GUI written in the QML scripting language replaces the older QWidget based one.
  • The new tile rendering engine is more capable and improves the distribution of render tiles among the available CPU cores.
  • Tiles are uploaded to the GPU as iteration counts which reduces the amount of data that has to be transferred to the graphics memory.
  • Colorizations is performed on the GPU by using OpenGL Shaders. In combination with a selectable color palette this allows realtime color cycling and advanced color blending effects.
  • The source code is hosted in a git repository at

Fractal Miner 0.3.4 released


  • Responsiveness improvements. OpenGL waits for every frame to finish.

Fractal Miner 0.3.3 released


  • Auxiliary file installation fixes
  • CMake package building script changes
  • Packages for Debian lenny and squeeze

Fractal Miner 0.3.2 released


  • Nicer export image size selection
  • Fix for a possible glitch during color scheme changing
  • Some GUI styling
  • CMake package building scripts

Fractal Miner 0.3.1 released


  • CMake fixes
  • Compiler warning fixes

Fractal Miner 0.3.0 released


  • XML scene export and import
  • New offline renderer for XML scenes: fractal-ghost
  • New iterators Mandelbrot-3 and Julia-3
  • Iterator selection
  • Overhauled side interface
  • Engine responsiveness tweaks
  • Exported PNG images are RGB instead of RGBA
  • Code reorderings and cleanups

Fractal Miner 0.2.0 released


  • Overhauled and improved core engine
  • New help and info dialog
  • New settings dialog
  • Gui tweaks

Fractal Miner 0.1.1 released

This release has a slightly overhauled core render engine.

  • The functionality of the cleaner thread was moved to the thread boxes.
  • Simpler tile set structure.
2010 - 01 - 07

Fractal Miner 0.1.0 released

Version 0.1.0 of Fractal Miner is released.  |  Imprint